J U L I O M E D I N A www.medinamodeler.com ********************************************************************************************************************* 5301 S. Yosemite Street Englewood, CO 80111 julio@medinamodeler.com Tel: 407-690-9877 3D Artist Profile - 3D Modeling / Digital Sculpting Produce character, prop, and environment models with correct shape and form for hyper-real, gaming, and stylized animation. Artistic and technically driven 3d Modeler. Consistent in creating high quality models. Great problem solving skills, quickly anticipating rigging, deformation, and animation requirements. Building meshes to facilitate production, matching concept design and reference material. Knowledge of anatomy, muscle dynamics, and kinesiology. Skilled in digital and clay sculpting, UV mapping, texturing, rigging, lighting, and rendering. TECHNICAL SKILLS: Highly proficient in Autodesk Maya, Adobe Photoshop, Autodesk Mudbox, Maxon Cinema 4D, Maxon Bodypaint 3D, Pixologic ZBrush, Mental Images Mental Ray, Windows and Mac. ********************************************************************************************************************* Areas of Qualifications 3D MODELING Low and high-resolution character modeling: Primary and secondary organic characters (biped, quadruped, multiped, serpentine, avian, etc.); hard-surface characters (robots, cars, airplanes, etc.) Low and high-resolution hard surface modeling: Environments, sets, props for film and games Blendshape modeling: facial in-betweens, facial regional counter-balance, single, and multi-axis corrective blendshapes for character animation. DIGITAL SCULPTING Digital Sculpting for normal map generation and displacement maps. TEXTURING/UV MAPPING Texture and UV map characters, props, weapons, and environment elements. Implement uniform displaced geometry to support texturing and UV mapping pipeline. RIGGING / SETUP Rig characters, props, and weapons. Build archetype set of characters for animation transfer and outsourcing companies. Construct animation friendly characters and mechanical rigs for animation team and director. PIPELINE Manage modeling pipeline and supervise generalist modelers and interns. Research, develop, and update modeling methods to support rigging, animation, and lighting dept. Meet with TD, production manager, and visual effects lead to enhance pipeline. Work closely with TD and riggers on scripts and plug-ins to enhance modeling and rigging techniques. Confer with animation and story departments to discuss and determine technical limitations. ********************************************************************************************************************* Professional Employment 3D Artist - SONY ONLINE ENTERTAINMENT, Denver, CO 06/2009 to Present Asset development for PC, PS3 online games and film quality cinematics: modeling, texturing, UV mapping, rigging, and set-up. Manage proprietary archetypical character modeling and rigging development for fantasy gaming. Particle Effects: Create FX such as fire, smoke, debris, and spells cast within the game engine. - Key participant in strengthening the pipeline: wrote documents for outsourcing and pipeline development such as rigging, particle effects generation, and game engine documentations - Combine efforts with Lead Animator in developing character animation and rigging pipeline - Worked closely with game designers, programmers, and engineers to build characters, weapons, and props for game engine export and art asset development. Lead Modeler - 3DH ENTERTAINMENT, Kissimmee, FL 02/2007 to 02/2009 Managed short and feature-film modeling pipeline. Met all deadlines. Produced character models with correct surface deformation, anatomy, shape, and form for hyper-real and stylized animation. Combined efforts with animation and story departments to determine technical limitations and conceptualize props and environments. - Led modeling development, rigging, UV mapping: twenty-four episode short film production “The Bugs Eyes,” Webnet Global Communications, 17th Annual Movie Guide Awards, Roy Disney 3d Stereoscopic Promotional Video, and Aluet 3d stereoscopic military promotional item. - Rigged animation friendly characters and mechanical rigs, props, and environment elements for animators, lighters, and LODs for render wranglers. - Implemented uniform displaced geometry to support texture artist and UV mapping artist, demonstrating advanced UV mapping skills. - Collaborated with the technical director and riggers, strengthening the character pipeline. ********************************************************************************************************************* Education & Awards FULL SAIL REAL WORLD EDUCATION, Winter Park, FL Bachelor of Science Degree in Computer Animation, 2006 Associate of Science Degree in Computer Animation, 2005 Advanced Achievement Award for Graduating Class (Highest Honor), 2006 Course Director?s Award for Software Technology, 2006 Course Director?s Award for Character Modeling, 2005 Course Director?s Award for Object Perspective, 2005