mudbox digital sculpture, morph, biped, ometiklan, julio medina

The Making of Gladiator Ometiklan: Digital Sculpting

The human side of Ometiklan was sculpted to match human reference however; the beast transformation was purely conceptualized from the mind. I imported the stretched rigged human mesh into Skymatter Mudbox. I began buy sculpting an exaggerated human form. I referenced a ton of human bodybuilders and wrestlers. Style and design were experimental until a desired look was achieved. The rest of the detail was achieved with the texture.